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	<title>Comments on: The end of crit immunity? Diminishing Returns on Defense</title>
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	<link>http://warriortanking.com/theory/the-end-of-crit-immunity-diminishing-returns-on-defense/</link>
	<description>A World of Warcraft Blog about Tanking as a Protection Warrior</description>
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		<title>By: Talldar</title>
		<link>http://warriortanking.com/theory/the-end-of-crit-immunity-diminishing-returns-on-defense/comment-page-1/#comment-149</link>
		<dc:creator>Talldar</dc:creator>
		<pubDate>Tue, 02 Dec 2008 00:53:00 +0000</pubDate>
		<guid isPermaLink="false">http://warriortanking.com/?p=227#comment-149</guid>
		<description>Ah thank Vene for cleaning up my mess, and thanks for the clarification! I should get more into research before posting stuff like that.</description>
		<content:encoded><![CDATA[<p>Ah thank Vene for cleaning up my mess, and thanks for the clarification! I should get more into research before posting stuff like that.</p>
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		<title>By: Veneretio</title>
		<link>http://warriortanking.com/theory/the-end-of-crit-immunity-diminishing-returns-on-defense/comment-page-1/#comment-148</link>
		<dc:creator>Veneretio</dc:creator>
		<pubDate>Mon, 01 Dec 2008 15:12:16 +0000</pubDate>
		<guid isPermaLink="false">http://warriortanking.com/?p=227#comment-148</guid>
		<description>notcoding is correct for the most part here. The only thing missed is well... that miss is also affected by Diminishing Returns. Crit Immunity certainly is not. That being said, what you&#039;re really missing in this post Talldar, is the fundamental concept of Diminishing Returns.

Diminishing Returns means that for every additional rating point of Dodge you can less Avoidance for that point. So the Dodge Rating to Avoidance ratio starts at 39ish to 1, but over time will be 40ish to 1, then 41ish to 1, and so on. Armor has actually always been affected by Diminishing Returns too. For every point of armor you get, it makes each extra point less value than the previous one.

It does not change over the course of a fight. It is a static value. The difference is that now Avoidance doesn&#039;t scale linearly, but instead tapers off at the top. This way they won&#039;t have to create another Sunwell Radiance buff in the highest level content.

Crit immunity as many have said is outside that. You still only need 5.6% reduction which this time around translates to 540 Defense for raid bosses, 535 for Heroic Bosses.</description>
		<content:encoded><![CDATA[<p>notcoding is correct for the most part here. The only thing missed is well&#8230; that miss is also affected by Diminishing Returns. Crit Immunity certainly is not. That being said, what you&#8217;re really missing in this post Talldar, is the fundamental concept of Diminishing Returns.</p>
<p>Diminishing Returns means that for every additional rating point of Dodge you can less Avoidance for that point. So the Dodge Rating to Avoidance ratio starts at 39ish to 1, but over time will be 40ish to 1, then 41ish to 1, and so on. Armor has actually always been affected by Diminishing Returns too. For every point of armor you get, it makes each extra point less value than the previous one.</p>
<p>It does not change over the course of a fight. It is a static value. The difference is that now Avoidance doesn&#8217;t scale linearly, but instead tapers off at the top. This way they won&#8217;t have to create another Sunwell Radiance buff in the highest level content.</p>
<p>Crit immunity as many have said is outside that. You still only need 5.6% reduction which this time around translates to 540 Defense for raid bosses, 535 for Heroic Bosses.</p>
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		<title>By: Talldar</title>
		<link>http://warriortanking.com/theory/the-end-of-crit-immunity-diminishing-returns-on-defense/comment-page-1/#comment-146</link>
		<dc:creator>Talldar</dc:creator>
		<pubDate>Sun, 30 Nov 2008 14:14:12 +0000</pubDate>
		<guid isPermaLink="false">http://warriortanking.com/?p=227#comment-146</guid>
		<description>I certainly hope both of you are right, and I am wrong. It was the hover-tooltip of defense that made me think: The tooltips of Parry, Dodge and defense all had the line added &quot;before diminishing returns&quot;.

But I guess if this were correct, tanking would become a rather unpredictable thing, what I think blizzard doesn&#039;t want.</description>
		<content:encoded><![CDATA[<p>I certainly hope both of you are right, and I am wrong. It was the hover-tooltip of defense that made me think: The tooltips of Parry, Dodge and defense all had the line added &#8220;before diminishing returns&#8221;.</p>
<p>But I guess if this were correct, tanking would become a rather unpredictable thing, what I think blizzard doesn&#8217;t want.</p>
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		<title>By: notcoding</title>
		<link>http://warriortanking.com/theory/the-end-of-crit-immunity-diminishing-returns-on-defense/comment-page-1/#comment-140</link>
		<dc:creator>notcoding</dc:creator>
		<pubDate>Sun, 30 Nov 2008 04:16:18 +0000</pubDate>
		<guid isPermaLink="false">http://warriortanking.com/?p=227#comment-140</guid>
		<description>The dodge and parry from defense suffer diminishing returns, but I&#039;m certain the crit immunity doesn&#039;t.

Sitting at 535 defense I don&#039;t take any crits in Heroics, which I would if DR was implemented.</description>
		<content:encoded><![CDATA[<p>The dodge and parry from defense suffer diminishing returns, but I&#8217;m certain the crit immunity doesn&#8217;t.</p>
<p>Sitting at 535 defense I don&#8217;t take any crits in Heroics, which I would if DR was implemented.</p>
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		<title>By: Caliid - Khaz'Goroth</title>
		<link>http://warriortanking.com/theory/the-end-of-crit-immunity-diminishing-returns-on-defense/comment-page-1/#comment-135</link>
		<dc:creator>Caliid - Khaz'Goroth</dc:creator>
		<pubDate>Sat, 29 Nov 2008 20:16:45 +0000</pubDate>
		<guid isPermaLink="false">http://warriortanking.com/?p=227#comment-135</guid>
		<description>I&#039;m 99.99999% sure you&#039;re wrong.


Diminishing returns normally refers to requiring a higher rating for the same effect at different character levels.</description>
		<content:encoded><![CDATA[<p>I&#8217;m 99.99999% sure you&#8217;re wrong.</p>
<p>Diminishing returns normally refers to requiring a higher rating for the same effect at different character levels.</p>
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