The end of crit immunity? Diminishing Returns on Defense

Forget it, really :)

Update: As Veneritio pointed out in the comments I was totally wrong here, so never mind the post and do something useful. Read my new post, for example (comments closed).

I haven’t yet realized that defense is subject to diminishing returns. From what I understand, this means that throughout a fight our effective defense rating will get lower over time, thus we’ll not stay uncrittable until the very end of an encounter.First of all: I may am wrong.

If I’m not, however, this changes everything we know about tanking. It means, in fact, that every encounter becomes a race against time; The faster the boss is killed, the less crits the warrior tank will eat. Also, it would mean that a druid tank has a significant advantage – the 6% crit reduction talent doesn’t seem to deminish.

Disclaimer: I may am wrong.

5 Responses to “The end of crit immunity? Diminishing Returns on Defense”

  1. Caliid - Khaz'Goroth (November 29th, 2008 at 10:16 pm ):

    I’m 99.99999% sure you’re wrong.

    Diminishing returns normally refers to requiring a higher rating for the same effect at different character levels.

  2. notcoding (November 30th, 2008 at 6:16 am ):

    The dodge and parry from defense suffer diminishing returns, but I’m certain the crit immunity doesn’t.

    Sitting at 535 defense I don’t take any crits in Heroics, which I would if DR was implemented.

    Veneretio Reply:

    notcoding is correct for the most part here. The only thing missed is well… that miss is also affected by Diminishing Returns. Crit Immunity certainly is not. That being said, what you’re really missing in this post Talldar, is the fundamental concept of Diminishing Returns.

    Diminishing Returns means that for every additional rating point of Dodge you can less Avoidance for that point. So the Dodge Rating to Avoidance ratio starts at 39ish to 1, but over time will be 40ish to 1, then 41ish to 1, and so on. Armor has actually always been affected by Diminishing Returns too. For every point of armor you get, it makes each extra point less value than the previous one.

    It does not change over the course of a fight. It is a static value. The difference is that now Avoidance doesn’t scale linearly, but instead tapers off at the top. This way they won’t have to create another Sunwell Radiance buff in the highest level content.

    Crit immunity as many have said is outside that. You still only need 5.6% reduction which this time around translates to 540 Defense for raid bosses, 535 for Heroic Bosses.

    Talldar Reply:

    Ah thank Vene for cleaning up my mess, and thanks for the clarification! I should get more into research before posting stuff like that.

  3. Talldar (November 30th, 2008 at 4:14 pm ):

    I certainly hope both of you are right, and I am wrong. It was the hover-tooltip of defense that made me think: The tooltips of Parry, Dodge and defense all had the line added “before diminishing returns”.

    But I guess if this were correct, tanking would become a rather unpredictable thing, what I think blizzard doesn’t want.