Naxx: Arachnid Quarter

The arachnid quarter isn’t particularly hard. The fights are entry-level fights for entry-level raiders. No heavy gear or special skills are required, just some basic encounter mechanics to be learned.

Anub’Rhekan

Abilities

  • Impale (frontal line AoE towards 1 target, ~7k, knocks players in the air)
  • Locust swarm (30yrd AoE silence + DoT around Anub’Rhekan)
  • Crypt guards (spawning at the doors)
  • Corpse scarabs (mini-adds spawning of crypt guard or player corpses)

The Fight

  1. MT engages Anub’Rhekan where he stands
  2. Raid positioned at left side of platform
  3. MT heal in the center
  4. OT picks up Crypt guards
  5. 1st Crypt guard after 20secs
  6. Locust swarm: MT runs around the right outer edge of the platform
  7. MT heal spam-heals tank
  8. MT continues to tank on opposite door
  9. More locust swarms: MT runs back & forth the same way
  10. AoE corpse scarabs

Faerlina

Abilities

  • Poison bolt volley (poison on 3 players, 3k + 8sec 700dps dot, dispellable)
  • Rain of fire (8yrd static AoE ~1200dps)
  • Frenzy (+150% dmg, +50% haste, non-dispellable)

The Fight

  1. OT engages worshippers, tanks them on the platform
  2. MT picks out Faerlina
  3. OT brings one worshipper down to ~5%
  4. Frenzy: Kill the worshipper close to Faerlina (prevent Frenzy for 60secs)

Hint: If the Worshipper is killed before Frenzy is active it’s only prevented for 30secs instead of 60!

Maexxna

Abilities

  • Web wrap (1 player webbed onto western wall, cocoon 6k life, ~1kdps)
  • Web spray (raid-wide, 6sec stun)
  • Poison shock (frontal cone AoE, ~4k)
  • Necrotic poison (poison, -75% healing, dispellable)
  • Spiderlings (8 mini-adds, ~7k life)
  • Frenzy (at 30%, +50%dmg, +50%haste)

The Fight

  1. Position designated ranged-dps coccon-killers in range of western wall
  2. MT engage Maexxna, turn away from raid
  3. Cleanse poison immediately
  4. Kill cocoons immediately
  5. AoE Spiderlings
  6. Keep HoTs on tank for web wrap
  7. Save CDs for frenzy

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