Karazhan

Attumen

Abilities

  • AoE Curse (tank away from group)
  • Cleave (frontal only)
  • Charge (not if everyone’s close)

The Fight

  1. OT pulls Midnight
  2. at 95% Attumen spawns, MT picks him up
  3. kill Midnight
  4. Attumen mounts Midnight
  5. everyone cuddle directly behind Attumen (to avoid charges)

Moroes

Abilities

  • Blind (2nd on Aggrolist)
  • Stun (1st on Aggrlist, attacks #2 on Aggrolist)
  • Vanish (a couple seconds, then: Gauge)
  • Gauge (5min DoT 333dps, removable only by Iceblock or Pally)

The Fight

  1. Add with highest longevity: {diamond} CC1 (Shackle), hold for the whole fight, 5th Target
  2. Add with 2nd most longevity: {square} CC2 (Shackle od. Icetrap), 3rd Target
  3. Add with 3rd most longevity: {triangle} CC3 (Icetrap or kite with slows, debuffs, etc.), 2nd Target
  4. Healer: {skull} nuke (untanked)
  5. Moroes {circle} OT + MT

!! Don’t outhreat any of the two tanks (see Stun!)

Maiden

Abilities

  • Holy Ground (like Pally, AE around her, ~100 dps)
  • Holy Fire (init. dmg + GIANT-DoT)
  • Holy Wrath (chain lightning)
  • Repentance (10sec raid stun, breaks with dmg)

The Fight

  1. ranged DPS spread out around the room (chain lightning)
  2. pull and tank in the very center, where she stood before
  3. ranged DPS move towards center (dispelling LoS)
  4. melee spread out as far as possible (chain lightning, her hitbox is huge)
  5. Repentance: Have HoTs on the MT, or keep a healer really close and move Maiden so holy ground breaks that healer’s repentance, or have a pally with the dmg-sharing-seal to heal through those 10 secs

Opera: Little Red Riding Hood (The Bad Wolf)

Abilities

  • AoE-Fear
  • Stun (very short, can be ignored)
  • Little Red Riding Hood (transforms 1 rnd. raid member, 0 armor, higher moving speed, autom. has aggro)

The Fight

  1. fight starts when talking to granny
  2. raid get to the front left corner of the stage
  3. MT move Wolf to the front right corner
  4. whoever becomes LRRH try to outrun the wolf in a circle around the stage, not being hit
  5. spamheal LRRH
  6. don’t outhreat MT during LRRH-chase

Opera: Romulo & Julianne

Abilities Julianne

  • Powerful Attraction (6sec Stun)
  • Holy (heal for ~50000)
  • Devotion (dmg & speed +50%)
  • Blinding Passion (2500dmg +3sec DoT with 1000dps)

Abilities Romulo

  • Poisoned Thrust (aggroholder, stacks, all stats -10%, dispellable)
  • Daring (dmg & speed +50%)
  • Backward Lunge (backwards cleave, 4000dmg)
  • Deadly Swathe (frontal cleave, 3500dmg)

The Fight
Phase 1: Julianne

  1. tank at left wall
  2. remove buff (dispell or steal)
  3. interrupt heal (this is crucial)
  4. when she screams stop dmg, MT move to center of stage
  5. Romeo spawns

Phase 2: Romulo

  1. tank at right wall
  2. remove buff (dispell or steal)
  3. remove poison from MT (this is crucial)
  4. melee get behind him (backwards cleave occurs less often)
  5. at 5% OT moves to Julianne
  6. when Romeo dies, both resurrect

Phase 3: Romulo & Julianne

  1. ranged dps hit Romulo
  2. melee hit Julianne
  3. remove both their buffs
  4. interrupt Juliann’es heals (this is crucial)
  5. at 8% stop dmg and balance dmg on both
  6. kill them within 10 seconds (Julianne first)

Opera: The Wizard of Oz

Abilities Dorothee

  • untankable
  • Frostbolt (2300 frost-dmg)
  • summons Tito (a dog)

Abilities Tito

  • Silence (2 sek)

Abilities Strawman

  • firespells daze him for 6 sec.

Abilities Roar

  • can be feared (beast, hunter-fear!)
  • reduce armor (-5000)
  • AoE fear (max. 3 players)

Abilities Tinhead

  • rust (debuff, stacks over time, slows him)
  • frontal cleave (max. 3 players)

Abilities The Crone

  • whirlwind (moves around, throws players in the air, only falldamage)
  • chain lightning

The Fight
Phase 1: Chaos

  1. Dorothee, Strawman, Roar & Tinhead on stage
  2. Dorothee (Target 1) attacks – nuke untanked
  3. Tito (Target 2) OT
  4. Roar (Target 3) MT (fearlock if available)
  5. Strawman (Target 4) CC with fire spells
  6. Tinhead (Target 5) MT until 5 stacks rust are up, then kite
  7. killorder: Dorothee / Tito / Roar / Strawman / Tinhead
  8. at 5% Tinhead spread out widely & regg some mana
  9. all adds down: The Crone spawns

Phase 2: The Crone

  1. Whirlwind starts immediately
  2. ranged dps go on max. distance & spread out (chain lightning)
  3. melee dps spread out (chain lightning)

The Curator

Abilities

  • Summon Astral Flare (every 10 secs, ~17000hp)
  • Immune to arcane, poison & mana drain
  • Evocation (when OOM becomes inactive for 20 secs, inc. dmg +200%)
  • Hateful Bolt (player with hightes HP who’s not #1 on threat list)

The Fight

  1. ranged dps focus on killing the adds
  2. last add when evocating: ignore if you heal & dmg is good, else have 1-2 dps kill it
  3. during Evocation go for max. dmg
  4. melee stay on curator
  5. repeat 1+2 until dead

Shade of Aran

Abilities

  • not tankable
  • AoE silence near him
  • Blizzard (like mage spell, circles around the room’s wall clockwise)
  • Arcane Explosion (pulls raid onto himself, dispellable move slow, 10sec cast, explodes for ~10000)
  • Flame Wreath (5sec cast, fiery aura around 3 players, when moving deals ~3500 dmg to everyone and throws them into the air)
  • Elementarzauber (Feuer, Frost, Arkan – Unterbrechbar!)
  • If he goes OOM: Sheeps raid, drinks, mass-pyroblast to all players (~7000 dmg)
  • at ~40% 4 water eles spawn (last 90secs, 13000hp)
  • Firebolt, Frostbolt, Arc. Missiles (can be interrupted)

The Fight

  1. everyone start with full dmg immediately
  2. watch out for Blizzard & esp. Flame Wreath (no one moves)
  3. try to interrupt as many of his standard spells as possible (avoids dmg + keeps his mana up)
  4. banish, fear, kill or heal through water eles (depending on availability)

Terestian Illhoof

Abilities Terestian

  • imps spawn constantly
  • Shadow Bolt (~4000 dmg, 1st on aggrolist)
  • Sacrifice (shackles a player with demon chains)

Abilities Demon Chains

  • ~13000hp
  • 1500 dps to player
  • 3000 heal per second on Terestian
  • removable by Iceblock, Divine Shield
Abilities Kil’rek
  • Amplify Flames (debuff, +500 inc. fire dmg, not dispellable)
  • on death debuffs Terestian for +25% inc. dmg
  • respawns after ~45secs

The Fight

  1. MT Terestian
  2. OT Kil’Rek
  3. collect imps & bomb regularly
  4. spam-heal Demon Chained player
  5. immediately nuke Demon Chains
  6. kill Kil’rek (min. Amplify Flames, max. dmg Terestian)

Chess Event

Abilities

  • each figure has own abilities

The Fight

  1. talk to Medivh to start
  2. talk to the figure you want to control
  3. heal your own king
  4. kill the opponent’s king

Netherspite

Abilities
Portal-Phase

  • portal-beams on players
    • red: maxlife base +31k, per stack: inc. dmg -1%, def+5, maxlife base -1000, player has aggro.
    • green: per stack: 5% +heal, 1% -mana costs, -200 maxmana,
    • blue: 5% +inc. dmg, 1% -heal, 8% +dmg
    • all, upon losing all stacks: Nether Exhaustion (can’t pick up same beam for 90sec)
  • portal-beams on Netherspite (all per stack)
    • red: inc. dmg -1%
    • green: 4k heal (stacks: 4k, 8k, 12k, …)
    • blue: +1% spell dmg
  • Nether Burn (~250dps LoS aura)
  • Void Zone (circles on the ground, ridiculous dmg)

Banish Phase

  • Netherbreath (~4500 dmg frontal cone)
  • doesn’t move, still vulnerable to dmg
  • no aggro table
  • still can deal melee dmg
  • aggro-reset at phase’s end

Beam Rotation

  • shift 1
    • red: tank1*
    • green: heal1 (1-20), dps1 (20+) 
    • blue: dps2 (1-20), dps3 (20+)
  • shift 2
    • red: tank2*
    • green: tank1
    • blue: dps1 (1-20), dps4 (20+)

*take 5 stacks, move out, 5 stacks on Netherspite, pick up beam, repeat

The Fight: Portal-Phase

  1. pick up beams
  2. move out of Void Zones
  3. keep blue beam player alive

The Fight: Banish-Phase

  1. form a circle around Netherspite, out of melee range
  2. if available put up a searing totem
  3. on Netherbreath get behind Netherspite
  4. prepare to pick up beams (rotations)
Best position for tanking him is at the step of the platform.

Nightbane

Abilities

Ground Phase

  • Charred Earth (ground AoE, 3000 dps)
  • Bellowing Roar (AoE fear)
  • Cleave (frontal, ~6k)
  • Distracting Ash (hit & spellhit -30%)
  • Smoldering Breath (frontal cone, ~5.5k + dot 15sec ~600dps)
  • Tail Sweep (backwards cone, knockback, 450dmg + dot 25sec ~150dps)

Air Phase

  • Rain of Bones (AoE, low dmg, spawns 5 skeletons)
  • Smoking Blast (~1.5k dmg + dot 18sec ~170dps)
  • Fireball Barrage (if s.o. is out of range, exploit protection)
  • Aggro Reset at the end

The Fight

  1. tank with tail pointing to center of dome
  2. fearward tank (buff, stancedance, totem)
  3. ranged + heal to max range (fear)
  4. melee to Nightbane’s side (Tail Sweep)
  5. move out of Charred Earth
  6. on air phase cuddle
  7. no hot’s during air phase (aggro reset)
  8. MT picks him up after landing
  9. repeat 2-8

Prince Malchezaar

Abilities

  • Enfeeble (8sec, 5 players, maxlife 1, not dispellable, phases 1+2)
  • Shadow Nova (AoE 3k dmg, knockback)
  • Shadow Word: Pain (dot, 500dps, dispellable)
  • Summon Infernal (stationary mob, casts hellfire aoe, 3min)
  • Amplify Damage (random raid player, inc. dmg +100%, non-dispellable, phase 3)
  • Parry (parry attack), Sunder Armor (decr. Armor), Thrash (2 extra rapid attacks), all in phase 2

The Fight
Preparation

  1. raid at entrance, tank against wall
  2. {triangle}-player marks safezone, ranged dps & healers stick with him

Phase 1 (til 60%, “get a grip on it”)

  1. Infernals each 45sec, MT may has to reposition
  2. {triangle} reposition as signal for a straight, AoE-clear route for melee
  3. On Enfeeble: affected melee run towards {triangle}
  4. Shadow Nova: position in a way not to get kicked into Infernal AoE

Phase 2 (at 60%, “how’s your healing”)

  1. Prince summons axes and melee-abilities, heavily increasing his dps
  2. overheal & debuff

Phase 3 (at 30%, “final countdown”)

  1. the (non-tank- & non-destroyable) axes each attack players randomly
  2. Infernals each 15sec (!)
  3. Burn. Him. Down. FAST.

One Response to “Karazhan”

  1. Hinenuitepo (October 15th, 2008 at 12:31 am ):

    Nice synopsis :)

    Reply

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